The Theremin was the first music synthesizer. The Junior Theremin is our, smaller, version of that classic electronic musical instrument. As you move your hand towards and away from the wire aerial, the Theremin responds by changing the pitch of the note it is playing. It can play individual notes as well as varying the tone of a single note.
How do you use the Theremin?
The wire aerial responds to the movement of your hand towards and away from it and changes the pitch of the note it plays, without actually being touched. Junior Theremin works in two modes – continuous and discrete. When you first connect the battery Junior Theremin is in continuous mode. Pressing both pushbuttons together switches between continuous and discrete modes. Discrete mode, as its name implies, plays individual or discrete notes rather than a continuously variable tone. Eight notes over a single octave are available. In discrete mode the two pushbuttons change the octave of the notes. The left-hand pushbutton (marked -) lowers the octave, and the right-hand pushbutton (marked +) raises the octave. The pushbuttons only change the octave so long as they are pressed. In continuous mode the pushbuttons have no effect.
Downloads
Manual
Elektor GREEN and GOLD members can download their digital edition here.
Not a member yet? Click here.
Digital Load for High-Current TestingFrom Necessity to Innovation
Vocal RemoverInstant Karaoke Circuit
Audio A/B Selector With Gain ControlSwitches from Microphone to Line Inputs
Better Charging for the LIR2032Be Kind to Your Coin Cells
Touch Sensing Made SimpleA DIY Guide for Any Microcontroller
Universal Infrared Remote SwitchA New Life for Old Remotes
Microcontroller-Powered Moo BoxMaking Playful Sounds With a Microcontroller
USB Battery Interface
Powering Low-Draw Devices With Power BanksA “Stay Alive” Solution
Small Class-A Audio Amplifier With Current OutputDrive Speakers with Current Instead of Voltage
Pseudo-Balanced ModuleHigh CMRR with Unbalanced Audio Links
Ni-MH Cells Automatic ChargerRefill All Your Battery Packs in One Go!
Thyristor-Based Power Supply Protection
Fingerprint Sensor SwitchA Useful Proof-of-Identity Device
DC-DC 3-A Power ConverterUpgrade Your Fixed-Voltage Sources
Remote Water Heater MonitorVoltage and Current Detection for AC Lines
Attenuators for Audio Signals (1)Adjustable Via Jumpers
Pimp My Car Battery Charger (Part 1)Don’t Throw It Away, Mod It!
A Board for the Blue OnePCB for Alps Motorized Potentiometer with Feedback
50-Hz Reference from 60-Hz Mains VoltageHow to Use 50-Hz Electronics in 60-Hz Environments
Digital IsolatorsRealizing Galvanic Isolation Easily
Compact 12-W Hi-Fi Mono AmplifierSmall But Powerful
LM386 Ramp Generator
Three-Phase GeneratorWith Raspberry Pi Pico
Door Opener for the Musically Talented
Elektor Classic: Surf SynthesizerOcean Watersports Background Sound Generator (OWBSG)
Pimp my Car Battery Charger (Part 2)Don’t Throw It Away, Mod It!
Lamp Current MonitorWith a Raspberry Pi Pico
Infrared Telegraphy
Fnirsi SWM-10Repair Battery Packs With This Portable Intelligent Spot Welding Machine
Stereo Audio Codec for the ESP32 and Co.No Need to Be Afraid of Audio Measurement Technology
Tin Soldering TechniquesMake Them Well Right Away!
Attenuators for Audio Signals (2)Switching Via Relays
USB-C PowerDrawing Power from USB-C Power Adapters
Three Circuits with Two and Three Counter ICs4017 ICs Working Together
Active Components – The Diode
A Timer For Ultra-Long DelaysSet It, and Forget It!
Jack In and Jack OutA Useful Insert Option for Audio Circuits
Power an ESP32 from a Single Li-ion Cell
Hexadoku
This book is for people who want to understand how AC drives (also known as inverter drives) work and how they are used in industry by showing mainly the practical design and application of drives.
The key principles of power electronics are described and presented in a simple way, as are the basics of both DC and AC motors. The different parts of an AC drive are explained, together with the theoretical background and the practical design issues such as cooling and protection.
An important part of the book gives details of the features and functions often found in AC drives and gives practical advice on how and where to use these. Also described is future drive technology, including a matrix inverter.
The mathematics is kept to an essential minimum. Some basic understanding of mechanical and electrical theory is presumed, and a basic knowledge of single andthree phase AC systems would be useful.
Anyone who uses or installs drives, or is just interested in how these powerful electronic products operate and control modern industry, will find this book fascinating and informative.
Technology is constantly changing. New microcontrollers become available every year and old ones become redundant. The one thing that has stayed the same is the C programming language used to program these microcontrollers. If you would like to learn this standard language to program microcontrollers, then this book is for you!
ARM microcontrollers are available from a large number of manufacturers. They are 32-bit microcontrollers and usually contain a decent amount of memory and a large number of on-chip peripherals. Although this book concentrates on ARM microcontrollers from Atmel, the C programming language applies equally to other manufacturer’s ARMs as well as other microcontrollers.
Features of this book
Use only free or open source software.
Learn how to download, set up and use free C programming tools.
Start learning the C language to write simple PC programs before tackling embedded programming - no need to buy an embedded system right away!
Start learning to program from the very first chapter with simple programs and slowly build from there.
No programming experience is necessary!
Learn by doing - type and run the example programs and exercises.
Sample programs and exercises can be downloaded from the Internet.
A fun way to learn the C programming language.
Ideal for electronic hobbyists, students and engineers wanting to learn the C programming language in an embedded environment on ARM microcontrollers.
Design IoT Projects with Raspberry Pi, Arduino and ESP32 The Internet of Things (IoT) is becoming a major application area for embedded systems. As a result, more and more people are becoming interested in learning about embedded design and programming. Technical colleges and universities are moving away from legacy 8 and 16-bit microcontrollers and are introducing 32-bit embedded microcontrollers to their curriculums. Many IoT applications demand precision, high processing power, and low power consumption. Produced by IBM, Node-RED is an open-source visual editor for wiring the Internet of Things. Node-RED comes with a large number of nodes to handle a multitude of tasks. The required nodes are selected and joined together to perform a particular task. Node-RED is based on flow type programming where nodes are configured and joined together to form an application program. There are nodes for performing complex tasks, including web access, Twitter, E-mail, HTTP, Bluetooth, MQTT, controlling GPIO ports, etc. One particularly nice aspect of Node-RED is that the programmer does not need to learn how to write complex programs. For example, an email can be sent by simply joining nodes together and writing only a few lines of code. The aim of this book is to teach how Node-RED can be used in projects. The main hardware platform used with most of the projects in this book is Raspberry Pi 4. Chapters are included to show how Node-RED can be also be used with Arduino Uno, ESP32 DevKitC, and the ESP8266 NodeMCU microcontroller development boards.
The newcomer to Microchip’s PIC microcontrollers invariably gets an LED to flash as their first attempt to master this technology. You can use just a simple LED indicator in order to show that your initial attempt is working, which will give you confidence to move forward. This is how the book begins — simple programs to flash LEDs, and eventually by stages to use other display indicators such as the 7-segment display, alphanumeric liquid crystal displays and eventually a colour graphic LCD.
As the reader progresses through the book, bigger and upgraded PIC chips are introduced, with full circuit diagrams and source code, both in assembler and C.
In addition, a small tutorial is included using the MPLAB programming environment, together with the EAGLE schematic and PCB design package to enable readers to create their own designs using the book’s many case studies as working examples to work from.
A Hands-on Guide to Crafting Your Own Power Plant
The book you are about to read provides a step-by-step guide for building a renewable energy power plant at home. Our goal was to make the book as practical as possible. The material is intended for immediate application with a small amount of theory. Yet, the theory is important as a foundation that saves time and effort by disabusing the readers of potential misconceptions. Specifically, upon having a firm understanding of photovoltaic physics, you will not be inclined to fruitlessly search for 90% efficient solar panels!
We want our readers to be the “doers”. If the book gets covered in grime and some pages become torn while you are building your power plant – this is the best compliment to us. The book covers solar and wind energy. Also, a curious power source based on manure is discussed as well, giving the doers an opportunity to further develop the manure fuel cell.
It is important to note that there are many companies offering installation of complete solar solutions. Upon installing the panels, the system is not owned by the customer. Therefore, there is no freedom for experimentation and optimization. Also, none can beat the cost of a DIY solution as well as the ultimate satisfaction.
All that is written here is a result of us building a renewable energy solution in Southern California. As the book was completed, the energy began flowing!
A Hands-on Guide to Crafting Your Own Power Plant
The book you are about to read provides a step-by-step guide for building a renewable energy power plant at home. Our goal was to make the book as practical as possible. The material is intended for immediate application with a small amount of theory. Yet, the theory is important as a foundation that saves time and effort by disabusing the readers of potential misconceptions. Specifically, upon having a firm understanding of photovoltaic physics, you will not be inclined to fruitlessly search for 90% efficient solar panels!
We want our readers to be the “doers”. If the book gets covered in grime and some pages become torn while you are building your power plant – this is the best compliment to us. The book covers solar and wind energy. Also, a curious power source based on manure is discussed as well, giving the doers an opportunity to further develop the manure fuel cell.
It is important to note that there are many companies offering installation of complete solar solutions. Upon installing the panels, the system is not owned by the customer. Therefore, there is no freedom for experimentation and optimization. Also, none can beat the cost of a DIY solution as well as the ultimate satisfaction.
All that is written here is a result of us building a renewable energy solution in Southern California. As the book was completed, the energy began flowing!
This book is about DC electric motors and their use in Arduino and Raspberry Pi Zero W based projects. The book includes many tested and working projects where each project has the following sub-headings:
Title of the project
Description of the project
Block diagram
Circuit diagram
Project assembly
Complete program listing of the project
Full description of the program
The projects in the book cover the standard DC motors, stepper motors, servo motors, and mobile robots. The book is aimed at students, hobbyists, and anyone else interested in developing microcontroller based projects using the Arduino Uno or the Raspberry Pi Zero W.
One of the nice features of this book is that it gives complete projects for remote control of a mobile robot from a mobile phone, using the Arduino Uno as well as the Raspberry Pi Zero W development boards. These projects are developed using Wi-Fi as well as the Bluetooth connectivity with the mobile phone. Readers should be able to move a robot forward, reverse, turn left, or turn right by sending simple commands from a mobile phone. Full program listings of all the projects as well as the detailed program descriptions are given in the book. Users should be able to use the projects as they are presented, or modify them to suit to their own needs.
In 35 Projects with the Raspberry Pi and Arduino
The Internet of Things (IoT) is a trend with a strong technological impulse. At home, we want to do everything on our tablets, from browsing Facebook to watching TV, from operating lights to keeping an eye on the temperature.
In 35 fun projects, this book will show you how to build your own Internet of Things system. We'll cover the hardware (primarily the Raspberry Pi and Arduino) and the software that makes control via Internet possible. We employ Wi-Fi and radio links so no requirement any longer to install cabling crisscross through your home.
Assuming the projects in the book are finished, you have a complete Internet of Things system that allows you to control and view of everything in your home. For example, if there's something in the mail box or the car is securely in the garage. Also, you can switch on the lights and the alarm from your couch. The crisp explanations allow the projects to be customized with ease, for example, to turn on your coffee machine or TV remotely. The index gives easy access to creative projects that can serve as an example, enabling you to do all the connecting to the IoT independently. All project software can be downloaded free of charge from the Elektor website.
In this unique book, Raspberry Pi, Arduino and HTML webpages with stylesheets and JavaScript come together in clearly-described, easy-to-build projects. This special book is an essential part of your collection!
Mastering the Language and the Development Platform
Many people would like to learn Java but getting started is not easy since programming with Java requires at least two things: mastering the programming language and the development environment. With the help of many examples, this book shows how the language is structured. In addition, it employs the Eclipse development environment as an example of a powerful tool to teach developing Java programs.
In Basics, the first part of the book, you acquire your Java and Eclipse basic knowledge. This part lays the programming foundations, gives you an overview of Java technology, and shows you what is special about object-oriented programming.
In the second part called Java Language, everything revolves around the subtleties of the Java language and this is where the first small Java applications are created, aided by a fine blend of the knowledge part and practical exercises.
Java Technology is both the name and the focus of the third part which also introduces you to the rules to observe when programming, what class libraries are and what advantages they have. In addition, you will learn how to test programs, what algorithms are, and how to program them.
The fourth part, Java Projects, enables you to apply all the previous elements in an application with a graphical user interface. The project shows how to develop a larger application piece by piece with the Eclipse development environment. The Appendix concludes with a section on frequent errors that can occur when working with Eclipse, and a Glossary.